Slideshow for Raiders trigger fixed (# of critters in Global Variable didn't match number on map) Animal Friend now works for all: dog types, rat types, scorpion types Radiation at The Glow reduced overall, but now also scales based on game difficulty (It's no longer required to destroy the base "diplomatically" using bomb interaction) After killing Lieutenant, countdown for the base destruction triggers for 500 ticks. All scripts originally using Critter_Action changed back to Critter_Action from critter_p_proc (this was causing scripts not to trigger) Karma received from Watershed ghoul prisoner immediately (before it didn't until he walked completely off the map) Can no longer talk to Watershed ghoul prisoner repeatedly for infinite experience If Killian dies, some of his items go into his safe instead of staying in his inventory For the fix above, after dialog all the original item types go back to their respective shelves but leaves a couple items on him (stims, ammo, Desert Eagle) and puts everything else off-screen Players new to Fallout didn't understand why he only sold Desert Eagles, and needing to access the shelves to get his other inventory isn't documented anywhere Killian's wares are now combined and moved to his inventory whenever talking to him, thus if bartering via button or dialog you'll always see all his stuff. No more crashes from Casino slot machines Junktown Casino guards' cooloff between weapon checks is now longer, only pings if the player is close or they can see you After teleported by Izo out of Gizmo's office, game no longer crashes if character is holding a weapon or Sneak enabled Removed the last of the annoying HP increases for critters introduced in previous FIXT versions (this included rats, scorpions, manti, peasants, children and guards) The Master no longer re-initiates dialog saying "You think you can destroy me? Destroy? Me!" regardless of how dialog ended. Dogmeat now interacts properly with Stupid characters.
In some cases he still might behave improperly, but at this point it's an engine bug
#FALLOUT 2 MIB88 MEGAMOD INSTALLATION CODE#
Code for Tycho attacking the player if player murders Junktown citizens improved. Requires Intelligence of 10, Luck of at least 7, if those are met there's a 33% chance of winning Beating Zax at chess is slightly easier and checks modified. Player now gets 3 skillpoints from each "phase" of watching Thomas, instead of 1 Tycho now gives 10 skillpoints to Outdoorsman instead of 5 Player can now have 'intimate relations' with Lori and Tandi (Lori is Charisma-or-Speech check, Tandi's check is same as before but easier if player is female) Stupid characters can now get healing, poison and radiation treatment from Lori Intelligence required for healing, poison and radiation treatment from Lori reduced to 4 Improved code for detecting and curing poison for all healers Improved the Children of Cathedral healers' code for radiation and poison treatment Most of the things even in "Script/Gameplay Changes" are decent.
#FALLOUT 2 MIB88 MEGAMOD INSTALLATION MANUAL#
Fallout 1 official manual (PDF format, version you can get from GOG.com) Two tools that can be run before running FalloutW.exe (not made by me) are included in the \Scrambled Colors Fixes folder, to help with those experiencing color palette issues. Sfall ddraw 1.18e (including shaders.fx for D3D modes) killing it on the world map or in the cave does not prevent it from appearing at the other. Deathclaw status is no longer linked, i.e. Invasions are now entirely optional (including Necropolis), and invasion dates can be customized, anywhere from instant to 4x their default values. Fallout 1 Restoration Mod, version 1.0b1 FreeSpace variable is set to 0 by default, so you won't have to worry about that crash either. Cathedral Crash Fix (and other fixes by Sduibek for the Cathedral, Military Base and The Glow crashes)